Need for Speed Hot Pursuit 2 - Review - 4th of January 2003 System: Nintendo GameCube Television System: PAL Publisher: Electronic Arts Developer: EA Studios Origin: U.S. Players: 1-2 Genre: Racing Memory Card: 7 blocks Released Japan: N/A USA: 3rd of October 2002 Europe: 25th of October 2002 The sixth game in Electronic Arts's fast action packed series where brute force and petty strategies are just as important as skill. Choose between many game modes and many real cars and either be chased by the cops, be the cops or exclude the cops from your race. Graphics 7/10 One of the most beautiful car games I've ever seen. The courses are very realistic and detailed, the cars are well rendered and here you find flashy effects like the sky reflecting on the car's surfaces. The backgrounds are also very beautiful. Then why 7? It doesn't seam to be only good... But we have one problem. The framerate. It's extremely slow. It feels like the update of the screen is jumping forward in a sadistically low speed. It's annoying but I got used to it in a couple of game playing hours. But still it's there and it's a big con because this game series is all about going fast and a lot of that speed is lost in this GameCube version. The PS2 version is not supposed to suffer from this problem so if you've got both consoles and you like the PS2 controller go for that version instead. Sound 7/10 The music is typical racing game music, here it's mostly white hip-hop wannabes and I find it indeed horrible. Why can't anyone come up with some decent music for car racing games? Well someone might like this music. The sound effect are good and the car sounds are great so here there are no complains. Controls/Gameplay 7/10 We can start with the game modes. You can choose between Hot Pursuit, Championship, Single Challenge and Quick Race. In Hot Pursuit and Championship you shall complete lots of car challenges and the difference between the modes is the presence of police officers. In Hot Pursuit the opponents are much easier but cops are patrolling the streets and if they see you they will go after you and they will use back-up, road blocks and even bombing helicopters if they can't bust you and your opponents. This is amusing, I've got to say it is. The challenges can be everything from delivering a car in a certain time limit and knock out races to being the cops yourself and busting speeders along the roads. In Championship there are the same kinds of mission, but no cop and no chance to be the cops naturally. So car delivering is exchanged to Time Trial. The challenge is the much faster opponents. The opponents in Hot Pursuit mode are pretty slow and if you have no cop on your tail easily overtaken. In Championship you must be driving well or you won't get anything. It's a good thing both of these modes are available. Because if you're tired of being chased in Hot Pursuit you can choose Championship, if you're being bored of Championship you can choose Hot Pursuit. In both of these modes you collect money which you use to unlock cars and tracks in Single Challenge. In Single Challenge you can choose between almost everything you can do in the two game modes above and a regular multy player mode. In Quick Race the game automatically chooses an unlocked car, an unlocked track and a race begins directly. This set-up with game modes is very well done and it gives the player a perfect balance of playing. Just the addition with a Quick Race is great . If you just feel like racing it's just a simple push away. 20+ cars are available and 20 more if you count the slightly better NFS versions of every car. I think there are only American and European sports cars so you can choose between (among many) Ferrari, Lamborghini, Porsche, McLaren and even an Aston Martin. Don't be fooled by the 48 tracks indicated on the back side of this game's box. There are in reality only 12 which can be driven forward, backwards, forward mirrored and backwards mirrored. This make 48 variations and I think that's confusing. You have to learn the same course in four different way and that's really annoying. The controls are really simple, it's just to drive as fast as possible and occasionally press the brake button. Not very deep and therefore not very hard to learn. But I guess the controls fit this kind of game. It's also very unrealistic. You can for example take a pretty tight turn in around 180 kph and it works perfectly well to use your opponents as bumper in corners. This game or let's say this GameCube version contains lots of glitches and negligence from the programmers. The worst aspect is the slow framerate, but there are also the annoying crashes. Sometimes when you drive up a wall or get hit my bombing helicopters the car just wants to spin around in the air or on the ground in a very slow manner. This can take 10-20 seconds sometimes and is frustrating. Sometimes when the car falls on the roof, it can lie there a long time before the game decides to magically flip the car over again. Another example is a scenario where you press a car to a wall and it just as magically as the flip, shows up in the middle of the road. A minor con but nevertheless it gives an example the programmers negligence is the fact that the top speed of the cars is shown in MPH even if you've chosen KPH. OK, I won't dwell in this more, but the point is that Need for Speed Hot Pursuit could have been a lot better. Lasting appeal 8/10 For a racing title, there are lots of things to do. The unlocking system will keep you playing because there are lots of tracks (or let's say versions of track) and even more cars to unlock. The Championship and Hot Pursuit modes contain lots of "missions" and the grade of difficulty rise in a decent speed. But the controls aren't very deep, many will be frustrated on the many cons of the game and may because of this don't play very long. Total 7/10 Lots of action, much to do and many nice cars, but no depth in the control and too many cons. In other words a typical American racing game. © 2003 Christian "Twink" Wall